[Last edit: 31/09/ 2017]
Hello! I’m Alexandre, I am 20 and live in France. I develop video games alone.
I started creating video games a long time ago, much before the release of soccar, but I stopped because it was too difficult. I didn’t started creating video games just for creating video games, but for creating games that I always wanted to play. If there would have been enough good games, I probably wouldn’t have started game creation because I would be simply playing to them right now.
Which style will you find in my games?
Let’s start with physics. I really hate unrealistic and incoherent physics. I’m not speaking of unrealistic behaviors, such as special abilities for a character, but just of the unrealistic repercussions that it can have. I love feeling the power of a collision, feeling the inertia of a car and seeing its effect on the suspensions or feeling the power a character’s punch.
I think that I’ll mainly focus myself on multiplayer games. I’ll also minimize the importance of menus. For example, in an online open world game, instead of buying an item for our character in the main menu, we’ll just go buy it in a shop of the nearest city.
Most of the time, video games developers create games by analysing and methodically. Their games are good looking but they haven’t got a soul. They create them by merging blocks of features together and it leads to games full of incoherences. That’s not what I do. I think being alone is helpful concerning that because the ideas share the same style.
I have tons of ideas and I hope I’ll release these games before someone else thinks to the same thing. I didn’t created a lot of games for the moment and the ones I made are not really the kind of games I wanted to do, but the more I learn, the more I’ll be able to focus my development on my ideas instead of what I can (technically) do.