Madcar multiplayer updates

Hi all,
I really hesitated a lot to update Madcar multiplayer. I started creating a big update but I stopped because I realized that it was too much work for small results. This game was created in such a way that modify it needs to recreate everything. Another problem is that I use a networking system that is very limited and not performant, which totaly curbs me to make of madcar what it should be. I think that create a new game, without restrictions and created in a way I can easily add content is the best solution.

Introducing the Community

Hi everyone,

I recently created a forum in order to improve the player/developer relationship. This website wasn’t really adapted for a massive communication (e.g. bugs reports, beta testing feedbacks, etc.).

Inside this forum, we’ll be able to participate to beta testing programs, submit ideas, report bugs and, in the future, participate directly in the game development.

Here is the link: http://alexandresalou.forumactif.com/

Roadmap (june)

I’m finally on vacation! I’ll mainly take care of “Madcar: Multiplayer” and of the new multiplayer project (I don’t want to disclose the name ;D). Firstly, I’ll entirely rebuild Madcar in order to make of it a cross-platform game (Android, iOS, etc.). I’ll try to finish it before july. As I speak, my game engine (the game creation software) has a critical problem and I hope that it’ll be quickly fixed. It could slow down my progress.

Then, I’ll alternatively work between Madcar and the new multiplayer project. I hope release this game before september. I’ll add a sort of poll in Madcar in order to know which feature you mostly want to have.